Current Job
At the top of the Companies page, you will see your job. 
Be sure to work every day to get paid, produce goods and pay taxes!

Company Basics
There are two types of companies:
Raw Material Production and Company Cost
Companies that produce secondary products require a different amount of raw materials depending on their quality.
Each quality company also costs a different amount of gold or currency.
Quality 1 is the lowest quality and cheapest to build, Quality 5 is the highest quality and is the most expensive to build.
Please note that Country Currency values are the same in each country. If a company costs 500 currency in Bulgaria, it costs 500 BGN for example. It will cost also 500 USD in United States, no matter of the costs on the monetary market.
| Icon | Building type | Basic production | Maximum number of employees that can be hired | Cost | 
|---|---|---|---|---|
|  | Hunting Ground | 30  Food Mat. | 0 | 500  CC | 
|  | Fishpond | 70  Food Mat. | 0 | 1000  CC | 
|  | Grain Farm | 120  Food Mat. | 1 | 10  Gold | 
|  | Orchard | 170  Food Mat. | 1 | 3000  CC | 
|  | Cattle Farm | 250  Food Mat. | 4 | 35  Gold | 
| Icon | Building type | Basic production | Maximum number of employees that can be hired | Cost | 
|---|---|---|---|---|
|  | Iron Mine | 30  Weapon Mat. | 0 | 500  CC | 
|  | Sulfur Mine | 70  Weapon Mat. | 0 | 1000  CC | 
|  | Saltpeter Mine | 120  Weapon Mat. | 1 | 10  Gold | 
|  | Oil Rig | 170  Weapon Mat. | 1 | 3000  CC | 
|  | Rubber Plantation | 250  Weapon Mat. | 4 | 35  Gold | 
| Icon | Building type | Basic production | Maximum number of employees that can be hired | Cost | 
|---|---|---|---|---|
|  | Sand Mine | 30  House Mat. | 1 | 500  CC | 
|  | Clay Pit | 70  House Mat. | 2 | 1000  CC | 
|  | Sawmill | 120  House Mat. | 3 | 10  Gold | 
|  | Limestone Mine | 170  House Mat. | 4 | 3000  CC | 
|  | Granite Mine | 250  House Mat. | 5 | 35  Gold | 
Final Product Production and Company Cost
To make the final products, you will need secondary product companies, as well as a certain amount of raw materials.
The amount of raw materials you need per day depends on the quality of the company.
Keep in mind that raw material companies Quality can't be upgraded or downgrade, and you can only build Q1 Secondary Companies, but each can be upgraded to Q5 (Weapons to Q7).
| Icon | Building type | Raw Materials requirement per unit | Basic production | Maximum number of employees that can be hired | Cost | 
|---|---|---|---|---|---|
|  | Food Factory Q1 | Turns 100  | Into 100  Q1 | 1 | 10  Gold | 
|  | Food Factory Q2 | Turns 120  | Into 100  Q2 | 2 | 20  Gold | 
|  | Food Factory Q3 | Turns 140  | Into 100  Q3 | 3 | 70  Gold | 
|  | Food Factory Q4 | Turns 160  | Into 100  Q4 | 5 | 170  Gold | 
|  | Food Factory Q5 | Turns 200  | Into 100  Q5 | 10 | 370  Gold | 
|  | Weapons Factory Q1 | Turns 100  | Into 10  Q1 | 1 | 10  Gold | 
|  | Weapons Factory Q2 | Turns 120  | Into 10  Q2 | 2 | 20  Gold | 
|  | Weapons Factory Q3 | Turns 140  | Into 10  Q3 | 3 | 70  Gold | 
|  | Weapons Factory Q4 | Turns 160  | Into 20  Q4 | 4 | 170  Gold | 
|  | Weapons Factory Q5 | Turns 200  | Into 20  Q5 | 7 | 370  Gold | 
|  | Weapons Factory Q6 | Turns 220  | Into 20  Q6 | 10 | 520  Gold | 
|  | Weapons Factory Q7 | Turns 250  | Into 20  Q7 | 10 | 600  Gold | 
|  | House Factory Q1 | Turns 1000  | Into 0.2  Q1 | 1 | 10  Gold | 
|  | House Factory Q2 | Turns 1200  | Into 0.2  Q2 | 2 | 20  Gold | 
|  | House Factory Q3 | Turns 1400  | Into 0.2  Q3 | 3 | 70  Gold | 
|  | House Factory Q4 | Turns 1600  | Into 0.2  Q4 | 5 | 170  Gold | 
|  | House Factory Q5 | Turns 2000  | Into 0.2  Q5 | 10 | 370  Gold | 
|  | Hospital Factory Q1 | Turns 1000  | Into 0.02  Q1 | 1 | 20  Gold | 
|  | Hospital Factory Q2 | Turns 1200  | Into 0.02  Q2 | 2 | 30  Gold | 
|  | Hospital Factory Q3 | Turns 1400  | Into 0.02  Q3 | 3 | 90  Gold | 
|  | Hospital Factory Q4 | Turns 1600  | Into 0.02  Q4 | 5 | 220  Gold | 
|  | Hospital Factory Q5 | Turns 2000  | Into 0.02  Q5 | 10 | 480  Gold | 
|  | Defense System Q1 | Turns 1000  | Into 0.02  Q1 | 1 | 20  Gold | 
|  | Defense System Q2 | Turns 1200  | Into 0.02  Q2 | 2 | 30  Gold | 
|  | Defense System Q3 | Turns 1400  | Into 0.02  Q3 | 3 | 90  Gold | 
|  | Defense System Q4 | Turns 1600  | Into 0.02  Q4 | 5 | 220  Gold | 
|  | Defense System Q5 | Turns 2000  | Into 0.02  Q5 | 10 | 480  Gold |